Devlog 1



Hi. I'm Pajsen the developer of 100 Days Alive. And this is the first devlog.

So in the devlog I will talk about the story, development, progress, goals and designs. So to start the devlog I will talk about the story.

So the story is based around a test bunny (you) that is chosen to live in a simulation for 100 days. So on every question you get 2 or more alternatives that can lead you to new objects, places, death, and clues. To get a map of this I use a diagram to make the story end. 

Development: The development has been going for one week now. I’ve planned stuff to add in the future. The game development will be slow as I’m learning a new language to develop in. Later I will add shops and more fights will gear from your inventory.

Progress: This far I’ve finished level 1 and half of level 2.  I’m working on animations and a better inventory system.  

Goals: My goals for this game is to learn a new language and make a functional game without a game engine. This game has teached me more about the cores in game development.

Designs: Right now the game is a bit “green” and “console’ie”. I’m going to add animations and a GUI later. The game is heavily based on ASCII art and animations to add a bit of spice. 

So at the end of this devlog: there is still much to do and to learn. 

Best Regards Pajsen

Files

Program.exe 22 kB
Dec 16, 2020

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